Attacking

In some events, players may encounter a potentially combative situation. It is "potentially combative", because even though another denizen of the game is encountered, it may not become combative until provoked by the player. An encounter might be passive until the player decides to attack it, or the encounter may be aggressive and continue attacking until the player defends themself.

Combat events are designated by the "Encounter!" image above the event text, and a denizen's title and endurance at the bottom of the event text.

There are multiple ways to end a combat. For the most part, a combat will end in the player's success when it manages to bring the opponent's endurance down to zero (0), or the player fails when their own endurance is brought down to zero (0). Often, there is an action to allow the player to run away from an event. Even though the option to run away is available, some opponents are more difficult to run away from and may drag you back into the combat. Other ways to end an attack is to use an ability that will end the event, or transfer the event to a non-combat state. For example, maybe you have an ability of Super Cowardice that allows you to run away from any combat. Or, maybe you use the comic book as a peace offering, and your opponent takes the offering and ends the combat situation.

When the player successfully defeats their opponent, experience is often awarded to advance the character's status. At times, the opponent may drop money or items when the player is successful.

Unlike other role-playing games, your character may switch weapons mid-combat. If you find that one weapon is ineffective against one opponent, you can swap it out for another. Even though Urban Legions is not live-action, the combat does not end when the player switches to the character screens, and may be attack upon leaving and/or return.

Weapons and armor are categorized by an item type. Some types are stronger or weaker against an opponent than others. Try different weapons and strategies to beat various opponents.

(Updated Jan. 19, 2010)